Collection Title: | SIU IS | Title : | Perspective Research of Key Success Factors in Esports Centre Based on Mandalay | Material Type: | printed text | Authors: | Aung Phyo Oo, Author ; Walsh, John, Associated Name ; Chanchai Bunchapattanasakda, Associated Name | Publisher: | Bangkok: Shinawatra University | Publication Date: | 2017 | Pagination: | v, 41 p. | Layout: | ill | Size: | 30 cm. | Price: | 500.00 | General note: | SIU IS: SOM-MBA-2017-M08
IS [MS. [MBA]] -- Shinawatra University, 2017 | Languages : | English (eng) | Descriptors: | [LCSH]Customer satisfaction [LCSH]Esports -- Mandalay
| Keywords: | Management system of Espots centre, Customer satisfaction, Mandalay, carrier opportunities, Globally compete, Esports | Abstract: | This research refers to study of the development of Myanmar Esport centre. Customer satisfactions to E-sports centre are essential for Esports centre to run business successfully in the future. Because of late back technology in Myanmar, Myanmar Esports centre was not developed very well in the past and Esports centre in Myanmar have to be standardized to catch up with international standard. If Esports centers develop in Myanmar, many job opportunities can be created for young people those who are interested in advance technology. Government and internet service provider (ISP) companies need to provide good internet service to develop more Esport centre and it can support country economy in a part of way. To be sustain in the market very competitive ideas are needed for a new incomers and existing Esport owners to attract customers to come and play at their Esport centes. A short overview on the history of Esports centre in Myanmar and the way of doing their business are presented based on in Mandalay. Provides that it is suitable for academic studies on Esports related issues and discusses first approaches to this topic that might lead to results that are applicable to problems in seemingly unrelated fields such as strategic decision making or management training.
Most Esports are needed to renovate to be international standard and to crate more job opportunities and to boost business in Myanmar. Service is the most important for an Esport centre to service in the market for a long time. Since the creation of the internet introduced ,there has been a development towards a globalized community of people, as the same as people in Myanmar need to catch up with globally especially for the players. With the potential for connectivity between people all over the world subcultures are inevitably created. One such subculture is Esports. Over the past decade Esports has seen a steady increase in popularity. | Curricular : | BBA/GE/MBA | Record link: | http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=27623 |
SIU IS. Perspective Research of Key Success Factors in Esports Centre Based on Mandalay [printed text] / Aung Phyo Oo, Author ; Walsh, John, Associated Name ; Chanchai Bunchapattanasakda, Associated Name . - [S.l.] : Bangkok: Shinawatra University, 2017 . - v, 41 p. : ill ; 30 cm. 500.00 SIU IS: SOM-MBA-2017-M08
IS [MS. [MBA]] -- Shinawatra University, 2017 Languages : English ( eng) Descriptors: | [LCSH]Customer satisfaction [LCSH]Esports -- Mandalay
| Keywords: | Management system of Espots centre, Customer satisfaction, Mandalay, carrier opportunities, Globally compete, Esports | Abstract: | This research refers to study of the development of Myanmar Esport centre. Customer satisfactions to E-sports centre are essential for Esports centre to run business successfully in the future. Because of late back technology in Myanmar, Myanmar Esports centre was not developed very well in the past and Esports centre in Myanmar have to be standardized to catch up with international standard. If Esports centers develop in Myanmar, many job opportunities can be created for young people those who are interested in advance technology. Government and internet service provider (ISP) companies need to provide good internet service to develop more Esport centre and it can support country economy in a part of way. To be sustain in the market very competitive ideas are needed for a new incomers and existing Esport owners to attract customers to come and play at their Esport centes. A short overview on the history of Esports centre in Myanmar and the way of doing their business are presented based on in Mandalay. Provides that it is suitable for academic studies on Esports related issues and discusses first approaches to this topic that might lead to results that are applicable to problems in seemingly unrelated fields such as strategic decision making or management training.
Most Esports are needed to renovate to be international standard and to crate more job opportunities and to boost business in Myanmar. Service is the most important for an Esport centre to service in the market for a long time. Since the creation of the internet introduced ,there has been a development towards a globalized community of people, as the same as people in Myanmar need to catch up with globally especially for the players. With the potential for connectivity between people all over the world subcultures are inevitably created. One such subculture is Esports. Over the past decade Esports has seen a steady increase in popularity. | Curricular : | BBA/GE/MBA | Record link: | http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=27623 |
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