Collection Title: | SIU IS | Title : | The Use of Language Games in Teaching English for Vocational Students at Thanyaburi Technical College | Material Type: | printed text | Authors: | Charnrit Pusuwan, Author ; Steven Ray McKee, Associated Name ; Palphol Rodloytuk, Associated Name | Publisher: | Bangkok: Shinawatra University | Publication Date: | 2017 | Pagination: | v, 47 p. | Layout: | Tables | Size: | 30 cm. | Price: | 500.00 | General note: | SIU IS: SOLA-MTEIL-2017-02
Independent Study. [M.Ed.[Teaching English]]. Shinawatra University, 2017. | Languages : | English (eng) | Descriptors: | [LCSH]English language -- Technical English -- Study and teaching [LCSH]Games [LCSH]Language Development
| Keywords: | Use of Language Games Teaching English,
Vocational Students | Abstract: | The purposed of this study were to study the vocational students’ satisfaction towards different games used in teaching English and to investigate the attitudes towards using language games for vocational students in English class. The sample of this study were 31 vocational students majoring in Electrical Power who studied the English conversation in the semester of the academic year 2016 at Thanyaburi Technical College. The findings of this study were summarized as follows:
1) The vocational students’ satisfaction towards using language games in teaching English was at high level in overall (X = 4.31). There were 3 games obtained the satisfaction at very high level. Treasure hunting game received the highest mean score (X = 4.77), followed by instruction balloon game (X = 4.61) and guessing Word game (X = 4.51) respectively. The other games were at a high level. This could be interpreted that vocational students like to study English though these types of games.
2) The average score of vocational students’ attitudes towards the impact of using language games in teaching English was at high level (X = 4.61). It could be concluded that vocational students had the positive attitudes towards using language games in English Class.
3) It was also suggested by students using games in the classroom that teachers should play fun games in the class because they could make students fun, feel relaxed and not too serious in the English class as well as could help them learn vocabulary better. | Curricular : | BALA/GE/MTEIL | Record link: | http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=26630 |
SIU IS. The Use of Language Games in Teaching English for Vocational Students at Thanyaburi Technical College [printed text] / Charnrit Pusuwan, Author ; Steven Ray McKee, Associated Name ; Palphol Rodloytuk, Associated Name . - [S.l.] : Bangkok: Shinawatra University, 2017 . - v, 47 p. : Tables ; 30 cm. 500.00 SIU IS: SOLA-MTEIL-2017-02
Independent Study. [M.Ed.[Teaching English]]. Shinawatra University, 2017. Languages : English ( eng) Descriptors: | [LCSH]English language -- Technical English -- Study and teaching [LCSH]Games [LCSH]Language Development
| Keywords: | Use of Language Games Teaching English,
Vocational Students | Abstract: | The purposed of this study were to study the vocational students’ satisfaction towards different games used in teaching English and to investigate the attitudes towards using language games for vocational students in English class. The sample of this study were 31 vocational students majoring in Electrical Power who studied the English conversation in the semester of the academic year 2016 at Thanyaburi Technical College. The findings of this study were summarized as follows:
1) The vocational students’ satisfaction towards using language games in teaching English was at high level in overall (X = 4.31). There were 3 games obtained the satisfaction at very high level. Treasure hunting game received the highest mean score (X = 4.77), followed by instruction balloon game (X = 4.61) and guessing Word game (X = 4.51) respectively. The other games were at a high level. This could be interpreted that vocational students like to study English though these types of games.
2) The average score of vocational students’ attitudes towards the impact of using language games in teaching English was at high level (X = 4.61). It could be concluded that vocational students had the positive attitudes towards using language games in English Class.
3) It was also suggested by students using games in the classroom that teachers should play fun games in the class because they could make students fun, feel relaxed and not too serious in the English class as well as could help them learn vocabulary better. | Curricular : | BALA/GE/MTEIL | Record link: | http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=26630 |
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