[article] Title : | Don't Push Your Luck! Educational Family Board (Not Bored) : Game for School-Age Children Living with Chronic Conditions | Material Type: | printed text | Authors: | Kennedy, Andrea, Author ; Semple, Lisa, Author ; Alderson, Kerri, Author ; Bouskilll, Vanessa, Author ; Karasevich, Janice, Author | Publication Date: | 2017 | Article on page: | p.57-64 | Languages : | English (eng) Original Language : English (eng) | in Journal of Pediatric Nursing > Vol.35 No.4 (Jul-Aug) 2017 [09/04/2017] . - p.57-64Keywords: | Educational board game, Chronic condition, Cystic fibrosis, Family, Hemophilia, School-age children, Self-care | Abstract: | Purpose
Children who are living with chronic conditions may be supported in self-care through enjoyable active learning and family social processes. This research focused on development and evaluation of “Don't Push Your Luck!”, an educational board game designed to inspire family discussion about chronic conditions, and help affected children learn about self-care choices and consequences.
Design and Methods
Mixed-method research was conducted with families from one outpatient Cystic Fibrosis Clinic and four Hemophilia Treatment Centres in Canada and United States (N = 72). In phase I, board game prototype and questionnaires were refined with affected boys, siblings, and parents living with hemophilia (n = 11), compared with families living with cystic fibrosis (n = 11). In phase II, final board game was evaluated with families living with hemophilia (n = 50). Data collection included pre-post-game questionnaires on decision-making and Haemo-QoL Index©, and post-game enjoyment. Analysis included descriptive statistics, inferential statistics (non-parametric), and qualitative themes.
Results
Findings revealed this game was an enjoyable and effective resource to engage families in self-care discussions. Key themes included communication, being involved, knowing, decisions and consequences, and being connected. Qualitative and quantitative findings aligned. Statistical significance suggests the game enhanced family engagement to support decision-making skills, as parents identified that the game helped them talk about important topics, and children gained insight regarding family supports and self-care responsibility.
Conclusions
This board game was an effective, developmentally appropriate family resource to facilitate engagement and conversation about everyday life experiences in preparation for self-care. | Link for e-copy: | http://www.journals.elsevier.com/journal-of-pediatric-nursing/ | Record link: | http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=27442 |
[article] Don't Push Your Luck! Educational Family Board (Not Bored) : Game for School-Age Children Living with Chronic Conditions [printed text] / Kennedy, Andrea, Author ; Semple, Lisa, Author ; Alderson, Kerri, Author ; Bouskilll, Vanessa, Author ; Karasevich, Janice, Author . - 2017 . - p.57-64. Languages : English ( eng) Original Language : English ( eng) in Journal of Pediatric Nursing > Vol.35 No.4 (Jul-Aug) 2017 [09/04/2017] . - p.57-64Keywords: | Educational board game, Chronic condition, Cystic fibrosis, Family, Hemophilia, School-age children, Self-care | Abstract: | Purpose
Children who are living with chronic conditions may be supported in self-care through enjoyable active learning and family social processes. This research focused on development and evaluation of “Don't Push Your Luck!”, an educational board game designed to inspire family discussion about chronic conditions, and help affected children learn about self-care choices and consequences.
Design and Methods
Mixed-method research was conducted with families from one outpatient Cystic Fibrosis Clinic and four Hemophilia Treatment Centres in Canada and United States (N = 72). In phase I, board game prototype and questionnaires were refined with affected boys, siblings, and parents living with hemophilia (n = 11), compared with families living with cystic fibrosis (n = 11). In phase II, final board game was evaluated with families living with hemophilia (n = 50). Data collection included pre-post-game questionnaires on decision-making and Haemo-QoL Index©, and post-game enjoyment. Analysis included descriptive statistics, inferential statistics (non-parametric), and qualitative themes.
Results
Findings revealed this game was an enjoyable and effective resource to engage families in self-care discussions. Key themes included communication, being involved, knowing, decisions and consequences, and being connected. Qualitative and quantitative findings aligned. Statistical significance suggests the game enhanced family engagement to support decision-making skills, as parents identified that the game helped them talk about important topics, and children gained insight regarding family supports and self-care responsibility.
Conclusions
This board game was an effective, developmentally appropriate family resource to facilitate engagement and conversation about everyday life experiences in preparation for self-care. | Link for e-copy: | http://www.journals.elsevier.com/journal-of-pediatric-nursing/ | Record link: | http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=27442 |
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