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Game-Based Teaching and Simulation in Nursing / Bauman, Eric B / Springer - 2013
Title : Game-Based Teaching and Simulation in Nursing : and Health Care Material Type: printed text Authors: Bauman, Eric B, Author Publisher: Springer Publication Date: 2013 Pagination: xvii, 265 p. Layout: ill. Size: 20 cm. ISBN (or other code): 978-0-8261-0969-9 Price: 2100.00 Languages : English (eng) Descriptors: [LCSH]Education, Medical
[LCSH]Education, Nursing.
[LCSH]Nursing -- Study and teaching.Contents note: Cover; Title; Copyright; Dedication; Contents; Contributors; Foreword; Preface; Acknowledgments; I. Language and Theory for Virtual and Game-Based Learning in Nursing and Healthcare; 1. Evolving Field of Virtual Environments and Game-Based Learning in Nursing; 2. Digital and Multimedia Literacy: Understanding the Language for Game-Based Learning; 3. Virtual Learning Spaces: Using New and Emerging Game-Based Learning Theories for Nursing Clinical Skills Development; II. Using Technology and Game-Based Learning in Your Curriculum and in Your "Classroom"
4. Preparing Faculty and Students for Game-Based and Virtual Learning Spaces5. Using Virtual and Game-Based Learning to Prepare for Actual Practice; 6. Fitting Virtual Reality and Game-Based Learning Into an Existing Curriculum; 7. Striving for Cultural Competency by Leveraging Virtual Reality and Game-Based Learning; III. Evaluation; 8. Assessing and Evaluating Learning and Teaching Effectiveness: Games, Sims, and Starcraft 2; 9. Seeking Research Opportunities in Virtual and Game-Based Environments; Appendix of Resources/Products; Glossary; Index;Curricular : BNS Record link: http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=23610 Game-Based Teaching and Simulation in Nursing : and Health Care [printed text] / Bauman, Eric B, Author . - Bangkok, New York : Springer, 2013 . - xvii, 265 p. : ill. ; 20 cm.
ISBN : 978-0-8261-0969-9 : 2100.00
Languages : English (eng)
Descriptors: [LCSH]Education, Medical
[LCSH]Education, Nursing.
[LCSH]Nursing -- Study and teaching.Contents note: Cover; Title; Copyright; Dedication; Contents; Contributors; Foreword; Preface; Acknowledgments; I. Language and Theory for Virtual and Game-Based Learning in Nursing and Healthcare; 1. Evolving Field of Virtual Environments and Game-Based Learning in Nursing; 2. Digital and Multimedia Literacy: Understanding the Language for Game-Based Learning; 3. Virtual Learning Spaces: Using New and Emerging Game-Based Learning Theories for Nursing Clinical Skills Development; II. Using Technology and Game-Based Learning in Your Curriculum and in Your "Classroom"
4. Preparing Faculty and Students for Game-Based and Virtual Learning Spaces5. Using Virtual and Game-Based Learning to Prepare for Actual Practice; 6. Fitting Virtual Reality and Game-Based Learning Into an Existing Curriculum; 7. Striving for Cultural Competency by Leveraging Virtual Reality and Game-Based Learning; III. Evaluation; 8. Assessing and Evaluating Learning and Teaching Effectiveness: Games, Sims, and Starcraft 2; 9. Seeking Research Opportunities in Virtual and Game-Based Environments; Appendix of Resources/Products; Glossary; Index;Curricular : BNS Record link: http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=23610 Hold
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Barcode Call number Media type Location Section Status 32002000396315 WY18 B384 2012 Book Main Library Library Counter Available