Title : | Game-Based Teaching and Simulation in Nursing : and Health Care | Material Type: | printed text | Authors: | Bauman, Eric B, Author | Publisher: | Springer | Publication Date: | 2013 | Pagination: | xvii, 265 p. | Layout: | ill. | Size: | 20 cm. | ISBN (or other code): | 978-0-8261-0969-9 | Price: | 2100.00 | Languages : | English (eng) | Descriptors: | [LCSH]Education, Medical [LCSH]Education, Nursing. [LCSH]Nursing -- Study and teaching.
| Contents note: | Cover; Title; Copyright; Dedication; Contents; Contributors; Foreword; Preface; Acknowledgments; I. Language and Theory for Virtual and Game-Based Learning in Nursing and Healthcare; 1. Evolving Field of Virtual Environments and Game-Based Learning in Nursing; 2. Digital and Multimedia Literacy: Understanding the Language for Game-Based Learning; 3. Virtual Learning Spaces: Using New and Emerging Game-Based Learning Theories for Nursing Clinical Skills Development; II. Using Technology and Game-Based Learning in Your Curriculum and in Your "Classroom"
4. Preparing Faculty and Students for Game-Based and Virtual Learning Spaces5. Using Virtual and Game-Based Learning to Prepare for Actual Practice; 6. Fitting Virtual Reality and Game-Based Learning Into an Existing Curriculum; 7. Striving for Cultural Competency by Leveraging Virtual Reality and Game-Based Learning; III. Evaluation; 8. Assessing and Evaluating Learning and Teaching Effectiveness: Games, Sims, and Starcraft 2; 9. Seeking Research Opportunities in Virtual and Game-Based Environments; Appendix of Resources/Products; Glossary; Index; | Curricular : | BNS | Record link: | http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=23610 |
Game-Based Teaching and Simulation in Nursing : and Health Care [printed text] / Bauman, Eric B, Author . - Bangkok, New York : Springer, 2013 . - xvii, 265 p. : ill. ; 20 cm. ISBN : 978-0-8261-0969-9 : 2100.00 Languages : English ( eng) Descriptors: | [LCSH]Education, Medical [LCSH]Education, Nursing. [LCSH]Nursing -- Study and teaching.
| Contents note: | Cover; Title; Copyright; Dedication; Contents; Contributors; Foreword; Preface; Acknowledgments; I. Language and Theory for Virtual and Game-Based Learning in Nursing and Healthcare; 1. Evolving Field of Virtual Environments and Game-Based Learning in Nursing; 2. Digital and Multimedia Literacy: Understanding the Language for Game-Based Learning; 3. Virtual Learning Spaces: Using New and Emerging Game-Based Learning Theories for Nursing Clinical Skills Development; II. Using Technology and Game-Based Learning in Your Curriculum and in Your "Classroom"
4. Preparing Faculty and Students for Game-Based and Virtual Learning Spaces5. Using Virtual and Game-Based Learning to Prepare for Actual Practice; 6. Fitting Virtual Reality and Game-Based Learning Into an Existing Curriculum; 7. Striving for Cultural Competency by Leveraging Virtual Reality and Game-Based Learning; III. Evaluation; 8. Assessing and Evaluating Learning and Teaching Effectiveness: Games, Sims, and Starcraft 2; 9. Seeking Research Opportunities in Virtual and Game-Based Environments; Appendix of Resources/Products; Glossary; Index; | Curricular : | BNS | Record link: | http://libsearch.siu.ac.th/siu/opac_css/index.php?lvl=notice_display&id=23610 |
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